• Shred

    Anarch Event: Run

    Play cost: 1 – Influence cost: 1

    Run any server. The first time the Corp would end that run, prevent the run from ending unless the Corp reveals and trashes X cards from HQ at random. X is equal to the number of cards in the root of the attacked server.

    2 stars

    I see this falling into a tier above niche utility card. Not high above niche utility card, but I think it’ll see play outside of tech for Anoetic Void and Manegarm Skunkworks. When? Not often, but maybe every now and then as a pseudo-Bankhar on servers you know have a barrier somewhere. Also I guess as protection against that new HB identity.

  • AU Co.: The Gold Standard in Clones

    Jinteki Identity: Division

    Minimum Deck Size: 45 – Influence: 15

    Whenever you do damage or trash 1 or more cards from HQ, place 1 power counter on this identity.

    When your turn begins, you may remove 2 hosted power counters to look at the top 3 cards of R&D. Trash 1 of those cards and add the rest to HQ.

    5 stars

    I’m sorry chat, we’re cooked. We’re so fucking cooked. They printed better Maxx in Jinteki. If you thought drawing 1 additional card every turn was strong, how about drawing 2 additional cards each turn? On top of that, here is every single card that enables AU Co. That’s a lot! That’s some numbers! And you can stockpile counters! And Your Digital Life is only 2 influence! Literally the only way this deck loses is if Jinteki as a faction turns out to not have the tools to play regular Netrunner.

    If reg Jinteki becomes a thing, this deck will be at the forefront and it will be terrifying. It might still be terrifying anyways.

    Note

    The original version of this review mistakenly…

  • Side Hustle

    Neutral Resource: Job

    Install cost: 2 – Influence cost: 0

    When you install this resource and whenever a run begins, place 1 credit on this resource.

    When there are 6 or more hosted credits, take all credits from this resource, trash it, and draw 1 card.

    “They were fast, friendly, and efficient. ★★★★☆.” —satisfied customer

    2 stars

    What is the value of adding the phrase "draw a card" to a card? What I mean is: imagine you had a card that was running a bit weak. How much would it increase the power level solely from slapping "draw a card" to the very end of it? How much value does it give?

    In Hearthstone, "draw a card" is worth approximately 1.5 mana,1, and something I'd hear is that Blizzard would make a card, realize it was under or overpowered in a way that can't be fixed by tweaking numbers, and would solve this problem by sticking "draw a card" or "discover a card" on it.

    Anyways, all of this is a really long winded way of saying that Side Hustle is too weak. The numbers are too…

  • Ryō “Phoenix” Ōno

    Anarch Identity: G-mod

    Pronouns: Any/All

    Minimum Deck Size: 45 – Influence: 17 – mu limit: 4 – Base link: 0 

    The first time each turn a run becomes successful after a subroutine resolved during that run, gain 1 credit and the corp trashes 1 card from HQ.

    Light up, flame out, and burn it all down.

    3 stars

    The SBT groundhog saw its shadow and we all know what that means: 2 more years of Hoshiko1!

    That’s right, the ban list for elevation came out and while they thought it was prudent to go for Creative Commission (valid), Daily Casts (interesting but go off), and Moshing (boo), Hoshiko will continue her reign as the de facto best ID in Netrunner until Ashes rotates out I guess.

    What does this have to do with the new kid on the block? It means our dearly beloved Ryō “Phoenix” Ōno will probably see about as much play as Seb and Esâ do now; not much but still above fringe. It’s a shame because I really love the vibes Ryō is giving off. They’re Anarch ID that rewards you for playing aggr…

  • All of the netrunner mentioneds i missed from before

    A pinboard with a bunch of stuff on it, making a collage. At least one element is a Netrunner card.

    from https://belarius.neocities.org/bulletin-board-nonsense/post/pull-up-rockin/

    A second collage.

    from https://belarius.neocities.org/bulletin-board-nonsense/post/fenestrators/

    A third collage

    from https://belarius.neocities.org/bulletin-board-nonsense/post/and-the-strange-attractors-that-surround-her/

    A fourth collage.

    from https://belarius.neocities.org/bulletin-board-nonsense/post/all-the-worlds-a-book-and-we-are-merely-chapters/

    A fifth collage

    from https://belarius.neocities.org/bulletin-board-nonsense/post/like-weeds-through-concrete/

    netrunner mentioned!!!

    that's right, i've been following these the whole time. every time belarius posted a bulletin board nonsense with netrunner, i've been collecting them in a folder to post when i am back on my website bullshit. i am truly undefeatable.

    hope you didn't lose faith in me belarius.

  • Top-Down Solutions

    Haas-Bioroid Operation

    Play cost: 2 – Influence cost: 2

    Draw 2 cards. Install up to 2 cards from HQ (one at a time).

    “The instability of human braintapes is directly proportional to the number of limbs on a given bioroid, so we’ve begun phasing them out for something better-equipped. A human braintape could be working beside an octopus for weeks and never have an inkling.”—Maía Mínervudóttir, R&D

    2 stars

    I really don’t know how to feel about this card. It’s exceptional on turn 1, giving you the entire turn in one click, but I think it’s kind of dogshit outside of turns 1 or 2. I’d ask myself, “Would people be willing to run three copies of this card to maximize their chance of getting a free turn in turn 1?” but the answer is immediately and obviously “Yes”. We’ve seen time and time again in multiple card games that people are willing to trade a lot to get a really strong first turn.

    I’m going to remain mixed on this card until it either sees massive play or no play. I’m currently…

  • Anthill Excavation Contract

    Weyland Asset: Industrial

    Rez cost: 3 – Trash cost: 1 – Influence cost: 2

    When you rez this asset, load 8 credits onto it. When it is empty, trash it.

    When your turn begins, take 4 credits from this asset and draw 1 card.

    “If you lived here, you’d be at work by now!”

    — Weyland recruiter

    4 stars

    The online TCG Hearthstone has a statistic called drawn winrate. Drawn winrate, to keep things simple, is a measure of what the expected winrate of a deck is in games where you have drawn this card. Another way of viewing this can be, "How much more likely would I be to win if I drew this card right now?"1 All of this brings me to Rashida Jaheem, so let's talk about her.

    One of the great failings of Rashida Jaheem is, I would venture to say, she has a high drawn winrate. An early Rashida can really give you the gas you could ever need, and then some, and if you never draw her, you can find yourself struggling to get the cards and money you need to get your game plan going. Now imagine the d…

  • Kessleroid

    Weyland Ice: Barrier

    Rez cost: 2 – Strength: 1 – Influence cost: 1

    The Runner cannot trash this ice (while it is rezzed).

    sub End the run.

    sub End the run. 

    “The detritus of failed incursions accumulates. Instead of sweeping it all away, the parsimonious sysop should nudge this debris into defensive positions in the server’s metagravity well.”
    Moira Virtue, Ice Engineering, KKU

    4 stars

    Cheap facecheck dropped. We’re losing Ice Wall, so this will be appreciated. I have no idea if they’re going to print a replacement for Border Control as well, but cheap ice always see play, and it doesn’t hurt that this is immune to the currently (and likely futurely) very powerful Arruaceiras Crew.