Let Them Dream
Neutral Agenda: Initiative
Advancement cost: 4 – Points: 2 – Influence cost: 1
When you score this agenda, you may search HQ, R&D, or Archives for 1 agenda and reveal it. (Shuffle R&D after searching it.) Add that agenda to HQ or the bottom of R&D.
While this agenda is in the Runner’s score area, it is worth 1 less agenda point.
3 stars
Before I talk about Let Them Dream, I need to talk about 5/3s. The job of the 5/3 agenda is to win you the game in 3 agendas, and decks that run 5/3s usually want to score out with any combination of two 2-pointers and one 3-pointer. But the 5/3 has one major vice: they kinda suck. They're so much harder to score out than 4/2s (or 3/2s!), and their payoff usually isn't even worth the work! This is especially true because corps vastly prefer to score out 5/3s as the game-winning agenda, so any "on score" text is irrelevant. If the corp got to choose, they would dedicate the entire power budget of a 5/3 towards hurting the Runner, and none of it on h…
