Transfer of Wealth

Criminal Event: Run

Play cost: 0 – Influence cost: 4

Run HQ. If successful, take 1 tag and the Corp loses 3 credits. Gain 2 credits for each credit lost this way.

“In KK, we say ‘harimau mati karena belangnya’. It means don't tell the world how much money you have if you plan on keeping it.” —JokoR

4 stars

Me: "Can we have Doof?" Mom: "We have Doof at home." Doof at home: Transfer of Wealth

All joking aside, I think Transfer of Wealth is even better than the card it's nearprinting, Diversion of Funds. DooF is a 2 click 9 credit swing (net of 4 for you, and net of -5 for corp), while Transfer of Wealth is a 2-ish click 7 credit swing (net of 4-ish for you when factoring in tag removal, and net of -3 for corp) that also lets you access cards.

I don't know how else to put this, but Transfer of Wealth is removing a drawback people didn't even realize was a drawback. The whole point of these cards is that they're a replacement effect, but I guess we don't really need to think about that anymore.

I'm genuinely thinking that Criminal might be the faction to play in Elevation. Null Signal might have overcorrected with this one y'all.

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