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Rising Tide

Anarch Program: Icebreaker – Fracter

Install cost: 1 – Strength: 1 – Memory cost: 1 – Influence cost: 2

This program gets +1 strength for each fracter in your heap.

Interface → 1 credit: Break 1 barrier subroutine.

1 credit: +1 strength.

The waters begin to roil, and bit by bit they swell.

5 stars

Wooo! I'm excited to be back to doing card reviews, and now I can do everything with regular css and js without any hacks (rip cohost ;-;). I'm planning to review every single card in Elevation, the newest set for Netrunner, which is coming out in April 24th of this year. Now that there's a functioning card element, I'm also planning on backporting my previous Netrunner card reviews over to this site when I can find the time. Either way, I hope you're excited! This is gonna be a lot of hype!

We are entering a post-FFG world, and this makes card reviews really tricky. You can’t exactly compare cards to the current meta, since so many staple cards are going to disappear. According to some searches on NetrunnerDB, the card pool will shrink from 804 cards to 447 cards (plus the size of Elevation). 357 cards are leaving the meta. (Here are all of them right here!) Obviously, not all of these are good, and there’s a number of repeats or reprints, but that’s still a lot of cards going away. What will this mean for Rising Tide? Well…

Rising Tide wants you to be running a lot of fracters. It is most comparable to Corroder, coming out 1 credit cheaper, but 1 base strength lower. It comes with the potential upside of gaining more and more strength as you trash more and more extra fracters, something runners already want to do since there’s no point in having more than one breaker of each type on the board. But there’s the question: How many fracters will players be running in a post-FFG world? Nobody runs more than one fracter in our current hell-meta, but looking back at slower metas, runners used to run around 2 or 3 copies of a breaker. I think losing around half of the card pool might slow down the meta enough that Anarch decks will run maybe 2 or 3 breakers, and that I think will make Rising Tide a compelling alternative to Cleaver.

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