• Corsair

    Anarch Program: Icebreaker – Fracter

    Install cost: 3 – Strength: 0 – Memory cost: 1 – Influence cost: 2

    Interface → 1 credit: Break 1 barrier subroutine.

    1 credit: The barrier you are encountering gets -3 strength for the remainder of this encounter. Spend credits only from stealth cards to use this ability.

    There have been many golden ages of piracy, each occurring on stranger and stormier waters.

    4 stars

    While this can be an interesting breaker that requires support to function, I’m moreso eyeing it as a way to enable ice destruction. Barriers are the most high value targets for Arruaceiras Crew, and Corsair can destroy a Pharos using 3 stealth credits and the tag + 2 credits ability on Crew. Logjam can be even cheaper. All of this depends on the set printing enough stealth support to make that package worth it, since I don’t think just Trickster Taka will be good enough to make you run this breaker. I’m not worrying about this. Stealth as a keyword is a tightly coupled bundle o…

  • Some links you might like 9

    Alternate title: I was sent to another world and all I got for it was these 5 links?!

    Luke Plunkett: Trying To Get A Job In Video Games Right Now Is Like Crawling Through Hell

    I am not a game dev person, but my own experiences with trying to find a job in the tech job market are pretty similar. (It never worked out. I work in education now.) You put in a lot of work only for the companies you're trying to get a job from to not even give you the courtesy of sending you a rejection email. It feels like what's going on is that companies are, in a way, dropping the pretenses. If you want to read another story about the hellscape that is the game dev job market, there’s more where that came from.

    Peter Welch: Programming Sucks

    You are an expert in all these technologies, and that’s a good thing, because that expertise let you spend only six hours figuring out what went wrong, as opposed to losing your job. You now have one extra little fact to tuck away in the millions of little facts you have to memorize because so many of the programs you depend on are written by dicks and idiots.

    So true dude. Programm…

  • Shiren poses triumphantly with a sword amid waves and falling petals after clearing Serpentcoil Island. Game results show: Play Time 1:29:12, Turns 5290, Monsters Beaten 228, Level 27, HP 79/134, Weapon Watersplitter +10, Shield Spearscale Shield, Strength 11/11, Fortune Bracelet, Gold 5,215.

    rolled credits on Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. incredible game. i know the postgame is the "real" game, but i'd argue that serpentcoil island on its own was worth almost all the price tag. it was such a journey to finally beat. transmutation pots are unrivaled.

  • Some links you might like 8

    I always feel really bad when I procrastinate on the weekly link roundups. They’re relatively easy to put together and yet I still struggle to get one out each week. I’ll continue to try to get at least one roundup a week out, but I’ll likely continue to fail.

    Noodle: am I crazy or did old movies used to look different??

    I am an occasional watcher of Noodle's second channel, and recently he's been ranting about how color is kind of one of the hardest problems. Not just for computers, just in general. This video specifically focuses on how it is impossible to watch the original version of the movie The Matrix, and the wild thing is, this might be one of the best case scenarios for a movie. Movie rereleases change things all the time. Every accessible release of the original Star Wars trilogy no longer resembles the movie people saw in the theaters.1 Same goes for the recent releases of James Cameron movies. Unless (and sometimes even if) you want to turn to piracy, it feels like movies as a concept is gnawed by slow fire.

    Grace Benfell: What does it actually mean for a video game to be "horny"?

    The simultaneous culti…

  • Boring site update changelog 25-09-18

    I figured I should write some of these to kinda show in open that I actually write a decent amount of code for this site.

    Big stuff!

    Relative time added.

    If you look at the timestamp on each post, it now says how long ago it's been since the post went up as opposed to the absolute time it came out. This is helpful for a couple reasons, but a big one is that all my timestamps are in UTC (Coordinated Universal Time), which meant you could not get a sense for what time I was uploading posts anyways. I'd fire something off at dinner and then it'd seem like I was doing crazed 1am posting.

    Part of my Cohost archive has been reuploaded!

    You can now see old cohost posts reuploaded to my blog at the #cohost archive tag. I am missing most of my posts because I have to import these by hand. Any posts that rebugged other posts or my own posts are not uploaded (see: Stuff I still need to do).

    Small stuff

    • Fixed the leave a comment box not having a shadow.
    • Minor improvements to syntax highlighting
    • General CSS improvements.
    • Demo web components made for a secret blog post I may or may n…